![]() It’s a simple life, stealing socks off zombies and chopping down trees to help me build a massive wall of logs, but it’s an honest one. Personally, I’ve been enjoying a rather ordinary solo survival experience, me against the undead world and my character’s inherent obesity. These are all possible thanks to just how many tools you have at your disposal to role-play, whether that’s from the suite of in-game options available to you before the sufferings begins or the game’s quite staggering array of mods. ![]() Or you could always team up with a group of friends and build up a community that eventually goes mad and becomes a cult for Spiffo, the game’s raccoon mascot. Or maybe you’d like a quieter life on a farm, you able to grow strawberries and cabbages as the world burns. You could, for instance, try to simply survive in the city, whittling away at the zombie hordes and loading up on canned food as you go. It honestly feels like The Indie Stone have been listening to people fantasising about the zombie apocalypse for years and how they’d survive and have worked diligently to make their role-playing dreams a digital reality. From the fact that you can break down stairs to stop zombies from shuffling after you to the fact that the world degrades as civilizations continues to crumble, Project Zomboid never stops surprising. ![]() The level of detail here is almost staggering. It’s really difficult to start talking about Project Zomboid without reeling off neat feature after neat feature, small details that make a huge difference in pulling you in and not letting go. Even after I’d burnt down my house and about 25 hours of progress with it thanks to a single frozen shrimp left in the oven for too long, I saw it as an opportunity to try some other style of suffering instead. While I’d previously dropped a few hours into The Indie Stone’s misery simulator, it only really connected with me once I got my hands on a Steam Deck and could bash skulls and push down the anxiety anytime, anywhere. Project ZomboidĪll I’ve done for the past week is stumble around inside the lo-fi, high-stress world of the collapsing Knox County and try not to get myself killed - and not often succeeding. While zombies are all about brains (well, depending on which flavour of 80s zombie media you enjoy the most), it does feel like someone cut my brain open, took a little look inside, and made a zombie game that I’ve been wanting to play my whole life. The only thing it’s missing is a pilot shuffling out of an elevator and maybe a phone call to Aunt Alicia. This is Project Zomboid, The Indie Stone’s ongoing magnum opus that feels like every bit of zombie media condensed into one all-enveloping video game. ![]() The days are long, but I’m still grateful to have them. Though this has been my life for the past few months since the world collapsed, it doesn’t get any easier. The graves are the only still thing here. Everything creaks in the quiet moments, the groans piercing the night as something distant breaks. Rain pours incessantly, giving continued life to the vines that have started to creep up my house, like nature is reclaiming it, almost cocooning me inside. It’s finally October, and winter is here.
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